Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 570
IntroThe GeForce 9600 GSO ASUS 512 has a GPU clock speed of 550 MHz, and the 512 MB of DDR2 RAM is set to run at 500 MHz through a 128-bit bus. It also features 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.Compare all that to the GeForce GTX 570, which features a clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 570 should be 850% faster than the GeForce 9600 GSO ASUS 512 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 570 is much (approximately 66%) more effective at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce GTX 570 should be a lot (more or less 344%) more effective at AA than the GeForce 9600 GSO ASUS 512, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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