Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX 465
IntroThe GeForce 8600 GT 1GB GDDR3 features a GPU core clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM runs at 700 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 465, which comes with core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs along with 44 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 465 should in theory be much superior to the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 465 should be a lot (approximately 209%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX 465 will be quite a bit (more or less 350%) more effective at full screen anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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