Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 460 2GB
IntroThe GeForce 9500 GT 1GB GDDR3 features a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce GTX 460 2GB, which comes with GPU clock speed of 675 MHz, and 2048 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 2GB should theoretically be a lot better than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 460 2GB is much (more or less 330%) better at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX 460 2GB should be much (approximately 391%) more effective at full screen anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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