Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 465
IntroThe GeForce GT 315 makes use of a 40 nm design. nVidia has clocked the core speed at 625 MHz. The DDR3 RAM is set to run at a frequency of 790 MHz on this model. It features 48 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 465, which has GPU core speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also is made up of 352 Stream Processors, 44 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 465 should theoretically perform quite a bit faster than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce GTX 465 will be a lot (approximately 167%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe GeForce GTX 465 will be quite a bit (approximately 288%) more effective at full screen anti-aliasing than the GeForce GT 315, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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