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GeForce 9800 GX2 vs GeForce GTX 460 SE

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 460 SE, which has core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be just a bit better than the GeForce GTX 460 SE in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 19200 (18%)

Texel Rate

The GeForce 9800 GX2 is much (approximately 146%) more effective at anisotropic filtering than the GeForce GTX 460 SE. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 45600 (146%)

Pixel Rate

The GeForce GTX 460 SE will be a bit (about 8%) faster with regards to full screen anti-aliasing than the GeForce 9800 GX2, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 460 SE

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year Mar 2008 November 2010
Code Name G92 GF104
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 650 MHz
Memory Speed 2000 MHz (x2) 3400 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 108800 MB/sec
Texel Rate 76800 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 (x2) 288
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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