Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce GTX 460 1GB
IntroThe GeForce 8600 GT 256MB GDDR3 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory runs at a frequency of 700 MHz on this model. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which features a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 1GB will be 414% faster than the GeForce 8600 GT 256MB GDDR3 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB is much (approximately 338%) faster with regards to texture filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe GeForce GTX 460 1GB will be much (about 400%) more effective at anti-aliasing than the GeForce 8600 GT 256MB GDDR3, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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