Compare any two graphics cards:
GeForce GT 310 vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 310 features a core clock speed of 589 MHz and a DDR2 memory frequency of 1000 MHz. It also features a 64-bit bus, and uses a 40 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 ROPs.Compare that to the GeForce GTX 460 (OEM), which has GPU core speed of 650 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 (OEM) should be much faster than the GeForce GT 310 in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) will be quite a bit (about 672%) more effective at anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 (OEM) is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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