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GeForce GT 450 (OEM) vs Radeon HD 3850 X2

Intro

The GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 144 SPUs along with 24 TAUs and 24 ROPs.

Compare those specifications to the Radeon HD 3850 X2, which comes with core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2 should theoretically be just a bit faster than the GeForce GT 450 (OEM) in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 9984 (10%)

Texel Rate

The Radeon HD 3850 X2 will be a little bit (more or less 13%) more effective at texture filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 3850 X2 21376 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 2416 (13%)

Pixel Rate

The Radeon HD 3850 X2 will be a bit (more or less 13%) better at full screen anti-aliasing than the GeForce GT 450 (OEM), and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 2416 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 450 (OEM)

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 450 (OEM) Radeon HD 3850 X2
Manufacturer nVidia AMD
Year October 2010 Apr 4, 2008
Code Name GF106 RV670 PRO
Memory 1536 MB 512 MB (x2)
Core Speed 790 MHz 668 MHz (x2)
Memory Speed 4000 MHz 1656 MHz (x2)
Power (Max TDP) 106 watts (Unknown) watts
Bandwidth 96000 MB/sec 105984 MB/sec
Texel Rate 18960 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 144 320(64x5) (x2)
Texture Mapping Units 24 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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