Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 460 (OEM) comes with a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has a clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB is 32% quicker than the GeForce GTX 460 (OEM) overall, because of its higher bandwidth. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 35328 (32%)

Texel Rate

The GeForce GTX 460 (OEM) should be quite a bit (more or less 38%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 10000 (38%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 5600 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year October 2010 Jan 28, 2008
Code Name GF104 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 825 MHz (x2)
Memory Speed 3400 MHz 2252 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 108800 MB/sec 144128 MB/sec
Texel Rate 36400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield