Compare any two graphics cards:
GeForce GTS 450 vs Radeon HD 5870
IntroThe GeForce GTS 450 makes use of a 40 nm design. nVidia has clocked the core frequency at 783 MHz. The GDDR5 RAM is set to run at a speed of 902 MHz on this specific model. It features 192 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon HD 5870, which uses a 40 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM works at a speed of 1200 MHz on this particular model. It features 1600(320x5) SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5870 should be a lot faster than the GeForce GTS 450 overall. (explain)
Texel RateThe Radeon HD 5870 is much (more or less 171%) more effective at AF than the GeForce GTS 450. (explain)
Pixel RateThe Radeon HD 5870 should be much (more or less 117%) better at full screen anti-aliasing than the GeForce GTS 450, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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