Compare any two graphics cards:
GeForce GT 230 vs GeForce GT 440 1.5GB
IntroThe GeForce GT 230 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GT 440 1.5GB, which uses a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular card. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 1.5GB will be 13% quicker than the GeForce GT 230 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GT 440 1.5GB should be much (more or less 62%) better at texture filtering than the GeForce GT 230. (explain)
Pixel RateThe GeForce GT 440 1.5GB should be much (about 224%) faster with regards to anti-aliasing than the GeForce GT 230, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!