Compare any two graphics cards:
GeForce 8500 GT vs GeForce GT 430 1GB
IntroThe GeForce 8500 GT comes with a clock frequency of 450 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 80 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 ROPs.Compare those specs to the GeForce GT 430 1GB, which has GPU core speed of 700 MHz, and 1024 MB of GDDR3 memory running at 900 MHz through a 128-bit bus. It also is made up of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 1GB, in theory, should be a lot faster than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GT 430 1GB will be quite a bit (about 211%) better at anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GT 430 1GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce 8500 GT vs GeForce GT 430 1GB”[...] browser-ul dvs. pentru utilizarea acestei facilitati. Uite si un link pe site-ul vizitat de tine: http://www.hwcompare.com/7226/geforc...ce-gt-430-1gb/ Diferenta e de 15 W - nesemnificativa (zic eu). Vrei sa iti schimbi monitoru in urmatoarele luni ? [...]