Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 3470 256MB
IntroThe GeForce GT 430 (OEM) comes with a core clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.Compare all that to the Radeon HD 3470 256MB, which makes use of a 55 nm design. AMD has clocked the core speed at 800 MHz. The DDR2 RAM works at a frequency of 950 MHz on this card. It features 40(8x5) SPUs as well as 4 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 3470 256MB should in theory be a little bit better than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce GT 430 (OEM) will be a lot (about 250%) faster with regards to AF than the Radeon HD 3470 256MB. (explain)
Pixel RateThe Radeon HD 3470 256MB will be just a bit (approximately 14%) better at AA than the GeForce GT 430 (OEM), and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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