Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GT 440 1.5GB
IntroThe GeForce 9600 GSO ASUS 512 comes with a GPU clock speed of 550 MHz, and the 512 MB of DDR2 RAM is set to run at 500 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 12 ROPs.Compare all that to the GeForce GT 440 1.5GB, which comes with a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB, in theory, should perform quite a bit faster than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is much (more or less 85%) faster with regards to anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be quite a bit (approximately 116%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!