Compare any two graphics cards:
GeForce GT 320 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 320 has a core clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GT 430 (OEM), which features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 (OEM) should be 14% quicker than the GeForce GT 320 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 320 should be a little bit (more or less 16%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 320 is superior to the GeForce GT 430 (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!