Compare any two graphics cards:
GeForce GT 320 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 320 has a clock frequency of 540 MHz and a GDDR3 memory speed of 790 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare all of that to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 96 SPUs along with 16 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 430 (OEM) should be a little bit faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GT 320 should be a bit (about 16%) faster with regards to anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GT 320 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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