Compare any two graphics cards:
GeForce GT 320 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM is set to run at a frequency of 790 MHz on this model. It features 72 SPUs along with 24 TAUs and 8 ROPs.Compare those specifications to the GeForce GT 430 (OEM), which features a GPU core clock speed of 700 MHz, and 2048 MB of GDDR3 memory running at 900 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 16 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 430 (OEM) should in theory be a little bit superior to the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GT 320 should be just a bit (about 16%) faster with regards to AF than the GeForce GT 430 (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 320 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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