Compare any two graphics cards:
GeForce GT 315 vs Radeon HD 3650 512MB
IntroThe GeForce GT 315 comes with a clock speed of 625 MHz and a DDR3 memory frequency of 790 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon HD 3650 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 725 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this model. It features 120(24x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 3650 512MB should in theory be a small bit better than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce GT 315 should be much (about 72%) faster with regards to AF than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce GT 315 will be a lot (approximately 72%) faster with regards to full screen anti-aliasing than the Radeon HD 3650 512MB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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