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GeForce 9600 GSO 512MB vs GeForce 9800 GX2

Intro

The GeForce 9600 GSO 512MB has a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce 9800 GX2, which features GPU clock speed of 600 MHz, and 512 MB of GDDR3 memory set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
GeForce 9800 GX2 197 Watts
Difference: 107 Watts (119%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform a lot faster than the GeForce 9600 GSO 512MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 should be a lot (more or less 146%) more effective at AF than the GeForce 9600 GSO 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 45600 (146%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (more or less 85%) more effective at FSAA than the GeForce 9600 GSO 512MB, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 8800 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year October 2008 Mar 2008
Code Name G94a/b G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 90 watts 197 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 31200 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 65 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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