Compare any two graphics cards:
GeForce GT 315 vs Radeon HD 3650 512MB
IntroThe GeForce GT 315 comes with a GPU clock speed of 625 MHz, and the 512 MB of DDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 3650 512MB, which comes with a clock frequency of 725 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is made up of 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 3650 512MB should be a little bit faster than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce GT 315 is much (more or less 72%) better at anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce GT 315 should be much (approximately 72%) more effective at anti-aliasing than the Radeon HD 3650 512MB, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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