Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4830 1GB
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory works at a frequency of 850 MHz on this specific card. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare those specifications to the Radeon HD 4830 1GB, which has a core clock speed of 575 MHz and a GDDR4 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4830 1GB, in theory, should perform a little bit faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe Radeon HD 4830 1GB should be a little bit (about 5%) faster with regards to AF than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 4830 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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