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GeForce GT 315 vs GeForce GT 320

Intro

The GeForce GT 315 has core speeds of 625 MHz on the GPU, and 790 MHz on the 512 MB of DDR3 memory. It features 48 SPUs along with 16 TAUs and 8 ROPs.

Compare those specifications to the GeForce GT 320, which comes with core clock speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 RAM. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GT 315 52 Watts
Difference: 9 Watts (21%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The GeForce GT 320 will be a lot (about 30%) faster with regards to AF than the GeForce GT 315. (explain)

GeForce GT 320 12960 Mtexels/sec
GeForce GT 315 10000 Mtexels/sec
Difference: 2960 (30%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GT 315 is a better choice, though not by far. (explain)

GeForce GT 315 5000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 680 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 315

Amazon.com

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GeForce GT 320

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 315 GeForce GT 320
Manufacturer nVidia nVidia
Year November 2009 February 2010
Code Name GT216 GT215
Memory 512 MB 1024 MB
Core Speed 625 MHz 540 MHz
Memory Speed 1580 MHz 1580 MHz
Power (Max TDP) 52 watts 43 watts
Bandwidth 25280 MB/sec 25280 MB/sec
Texel Rate 10000 Mtexels/sec 12960 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 48 72
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 486 million 727 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 315

Amazon.com

Check prices at:

GeForce GT 320

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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