Compare any two graphics cards:
VS

GeForce GT 230 vs GeForce GTS 150

Intro

The GeForce GT 230 uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the GeForce GTS 150, which comes with a clock speed of 740 MHz and a GDDR3 memory speed of 500 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
GeForce GTS 150 141 Watts
Difference: 76 Watts (117%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 230 should perform just a bit faster than the GeForce GTS 150 in general. (explain)

GeForce GT 230 38400 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce GTS 150 should be quite a bit (more or less 438%) faster with regards to texture filtering than the GeForce GT 230. (explain)

GeForce GTS 150 47360 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 38560 (438%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTS 150 is superior to the GeForce GT 230, by a large margin. (explain)

GeForce GTS 150 11840 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 7440 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

GeForce GTS 150

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 230 GeForce GTS 150
Manufacturer nVidia nVidia
Year October 2009 March 10, 2009
Code Name GT218 G92b
Memory 1536 MB 1024 MB
Core Speed 550 MHz 740 MHz
Memory Speed 1600 MHz 1000 MHz
Power (Max TDP) 65 watts 141 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 8800 Mtexels/sec 47360 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11840 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR3 GDDR3
Bus Width 192-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 260 million 754 million
Bus PCIe 2.0 PCIe x16 2.0
DirectX Version DirectX 10.1 DirectX 10
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

GeForce GTS 150

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield