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GeForce 8400 GS 512MB vs GeForce 9800 GX2

Intro

The GeForce 8400 GS 512MB comes with a clock frequency of 650 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 64-bit bus, and uses a 80 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 ROPs.

Compare all that to the GeForce 9800 GX2, which has GPU clock speed of 600 MHz, and 512 MB of GDDR3 RAM set to run at 1000 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 1900% quicker than the GeForce 8400 GS 512MB overall, because of its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 1377%) more effective at texture filtering than the GeForce 8400 GS 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 71600 (1377%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is the winner, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 16600 (638%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8400 GS 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year June 2007 Mar 2008
Code Name G86 G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 5200 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCIe x16, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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