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GeForce 8400 GS 512MB vs GeForce 9800 GX2

Intro

The GeForce 8400 GS 512MB uses a 80 nm design. nVidia has clocked the core frequency at 650 MHz. The DDR2 memory runs at a speed of 400 MHz on this particular model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.

Compare all that to the GeForce 9800 GX2, which has a core clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 will be 1900% quicker than the GeForce 8400 GS 512MB in general, because of its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 is much (more or less 1377%) more effective at anisotropic filtering than the GeForce 8400 GS 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 71600 (1377%)

Pixel Rate

The GeForce 9800 GX2 should be much (more or less 638%) better at FSAA than the GeForce 8400 GS 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 16600 (638%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8400 GS 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year June 2007 Mar 2008
Code Name G86 G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 5200 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCIe x16, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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