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GeForce 8400 GS 512MB vs GeForce 9800 GX2

Intro

The GeForce 8400 GS 512MB has a clock frequency of 650 MHz and a DDR2 memory frequency of 400 MHz. It also features a 64-bit bus, and uses a 80 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specs to the GeForce 9800 GX2, which comes with a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be quite a bit faster than the GeForce 8400 GS 512MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 1377%) better at AF than the GeForce 8400 GS 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 71600 (1377%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce 8400 GS 512MB, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 16600 (638%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8400 GS 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year June 2007 Mar 2008
Code Name G86 G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 5200 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCIe x16, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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