Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 4070 Ti
IntroThe GeForce RTX 3080 comes with a core clock frequency of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 320-bit memory bus, and uses a 8 nm design. It is comprised of 8704 SPUs, 272 TAUs, and 96 Raster Operation Units.Compare those specs to the GeForce RTX 4070 Ti, which comes with GPU core speed of 2310 MHz, and 12288 MB of GDDR6X RAM set to run at 1313 MHz through a 192-bit bus. It also features 7680 Stream Processors, 240 TAUs, and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080, in theory, should perform quite a bit faster than the GeForce RTX 4070 Ti overall. (explain)
Texel RateThe GeForce RTX 4070 Ti should be quite a bit (approximately 42%) more effective at anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 4070 Ti is superior to the GeForce RTX 3080, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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