Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 6800
IntroThe GeForce RTX 4070 Ti uses a 4 nm design. nVidia has clocked the core speed at 2310 MHz. The GDDR6X memory works at a frequency of 1313 MHz on this specific card. It features 7680 SPUs along with 240 TAUs and 80 ROPs.Compare those specs to the Radeon RX 6800, which has a core clock frequency of 1700 MHz and a GDDR6 memory speed of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It features 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 should in theory perform a bit faster than the GeForce RTX 4070 Ti in general. (explain)
Texel RateThe GeForce RTX 4070 Ti should be much (approximately 36%) more effective at AF than the Radeon RX 6800. (explain)
Pixel RateThe GeForce RTX 4070 Ti is a little bit (about 13%) faster with regards to AA than the Radeon RX 6800, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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