Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 6800
IntroThe GeForce RTX 4070 Ti comes with a GPU clock speed of 2310 MHz, and the 12288 MB of GDDR6X memory is set to run at 1313 MHz through a 192-bit bus. It also is made up of 7680 SPUs, 240 TAUs, and 80 ROPs.Compare all that to the Radeon RX 6800, which makes use of a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 RAM is set to run at a frequency of 2000 MHz on this card. It features 3840 SPUs as well as 240 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 is 2% faster than the GeForce RTX 4070 Ti in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a lot (more or less 36%) more effective at texture filtering than the Radeon RX 6800. (explain)
Pixel RateThe GeForce RTX 4070 Ti will be a small bit (approximately 13%) more effective at AA than the Radeon RX 6800, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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