Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 7900 XTX
IntroThe GeForce GTX 1650 features a core clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also uses a 128-bit bus, and uses a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 ROPs.Compare all that to the Radeon RX 7900 XTX, which comes with GPU core speed of 1855 MHz, and 24576 MB of GDDR6 memory running at 2500 MHz through a 384-bit bus. It also features 6144 Stream Processors, 384 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XTX should theoretically be quite a bit superior to the GeForce GTX 1650 in general. (explain)
Texel RateThe Radeon RX 7900 XTX will be much (about 757%) better at anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateThe Radeon RX 7900 XTX is a lot (more or less 649%) more effective at full screen anti-aliasing than the GeForce GTX 1650, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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