Compare any two graphics cards:
GeForce 920M vs Radeon RX 7900 XT
IntroThe GeForce 920M has clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 32 TAUs and 8 ROPs.Compare those specs to the Radeon RX 7900 XT, which makes use of a 5 nm design. AMD has set the core frequency at 1500 MHz. The GDDR6 RAM is set to run at a frequency of 2500 MHz on this particular card. It features 5376 SPUs as well as 336 Texture Address Units and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 7900 XT should be much faster than the GeForce 920M in general. (explain)
Texel RateThe Radeon RX 7900 XT should be quite a bit (about 1551%) better at anisotropic filtering than the GeForce 920M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 7900 XT is superior to the GeForce 920M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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