Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon R9 Fury X
IntroThe GeForce RTX 4070 Ti features a core clock speed of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also uses a 192-bit memory bus, and uses a 4 nm design. It is made up of 7680 SPUs, 240 Texture Address Units, and 80 Raster Operation Units.Compare that to the Radeon R9 Fury X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The HBM memory is set to run at a frequency of 500 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 4070 Ti should be a little bit faster than the Radeon R9 Fury X overall. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a lot (about 106%) faster with regards to texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe GeForce RTX 4070 Ti will be a lot (about 175%) better at AA than the Radeon R9 Fury X, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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