Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 7900 XT
IntroThe GeForce RTX 3080 uses a 8 nm design. nVidia has set the core frequency at 1440 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this specific model. It features 8704 SPUs along with 272 Texture Address Units and 96 ROPs.Compare all that to the Radeon RX 7900 XT, which makes use of a 5 nm design. AMD has set the core frequency at 1500 MHz. The GDDR6 memory runs at a frequency of 2500 MHz on this particular card. It features 5376 SPUs along with 336 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 7900 XT should be a little bit faster than the GeForce RTX 3080 in general. (explain)
Texel RateThe Radeon RX 7900 XT will be quite a bit (more or less 29%) faster with regards to anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateThe Radeon RX 7900 XT should be much (about 108%) more effective at full screen anti-aliasing than the GeForce RTX 3080, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!