Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 7900 XT
IntroThe GeForce RTX 3080 comes with a GPU core speed of 1440 MHz, and the 10240 MB of GDDR6X RAM runs at 1188 MHz through a 320-bit bus. It also is made up of 8704 Stream Processors, 272 TAUs, and 96 ROPs.Compare all of that to the Radeon RX 7900 XT, which has a clock speed of 1500 MHz and a GDDR6 memory speed of 2500 MHz. It also features a 320-bit memory bus, and uses a 5 nm design. It is comprised of 5376 SPUs, 336 TAUs, and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XT should in theory be just a bit superior to the GeForce RTX 3080 in general. (explain)
Texel RateThe Radeon RX 7900 XT should be much (more or less 29%) more effective at AF than the GeForce RTX 3080. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 7900 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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