Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 7900 XT
IntroThe GeForce RTX 3080 uses a 8 nm design. nVidia has clocked the core frequency at 1440 MHz. The GDDR6X RAM works at a speed of 1188 MHz on this particular card. It features 8704 SPUs as well as 272 TAUs and 96 ROPs.Compare those specs to the Radeon RX 7900 XT, which has GPU clock speed of 1500 MHz, and 20480 MB of GDDR6 memory set to run at 2500 MHz through a 320-bit bus. It also is comprised of 5376 Stream Processors, 336 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XT should in theory be a little bit superior to the GeForce RTX 3080 overall. (explain)
Texel RateThe Radeon RX 7900 XT is a lot (about 29%) better at AF than the GeForce RTX 3080. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 7900 XT is superior to the GeForce RTX 3080, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!