Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 4080
IntroThe GeForce RTX 2080 Ti makes use of a 12 nm design. nVidia has set the core speed at 1350 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific card. It features 4352 SPUs along with 272 Texture Address Units and 88 ROPs.Compare that to the GeForce RTX 4080, which comes with GPU core speed of 2205 MHz, and 16384 MB of GDDR6X RAM set to run at 1400 MHz through a 256-bit bus. It also is comprised of 9728 Stream Processors, 304 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 4080 should be 16% faster than the GeForce RTX 2080 Ti in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce RTX 4080 will be a lot (about 83%) more effective at anisotropic filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 4080 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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