Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 4080
IntroThe GeForce RTX 2080 Ti comes with a clock frequency of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 352-bit bus, and makes use of a 12 nm design. It is comprised of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.Compare those specifications to the GeForce RTX 4080, which comes with a clock frequency of 2205 MHz and a GDDR6X memory speed of 1400 MHz. It also makes use of a 256-bit bus, and makes use of a 4 nm design. It features 9728 SPUs, 304 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 4080 should perform just a bit faster than the GeForce RTX 2080 Ti overall. (explain)
Texel RateThe GeForce RTX 4080 is much (more or less 83%) more effective at anisotropic filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateThe GeForce RTX 4080 is a lot (about 108%) better at AA than the GeForce RTX 2080 Ti, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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