Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 4080
IntroThe GeForce RTX 2080 Ti uses a 12 nm design. nVidia has set the core speed at 1350 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular model. It features 4352 SPUs along with 272 TAUs and 88 Rasterization Operator Units.Compare those specs to the GeForce RTX 4080, which has GPU clock speed of 2205 MHz, and 16384 MB of GDDR6X memory running at 1400 MHz through a 256-bit bus. It also is comprised of 9728 SPUs, 304 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 4080 should be 16% quicker than the GeForce RTX 2080 Ti in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4080 will be quite a bit (more or less 83%) better at texture filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateThe GeForce RTX 4080 should be much (about 108%) faster with regards to FSAA than the GeForce RTX 2080 Ti, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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