Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 6600 XT
IntroThe GeForce RTX 4080 uses a 4 nm design. nVidia has clocked the core frequency at 2205 MHz. The GDDR6X memory is set to run at a speed of 1400 MHz on this specific model. It features 9728 SPUs as well as 304 TAUs and 112 Rasterization Operator Units.Compare all of that to the Radeon RX 6600 XT, which has clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4080, in theory, should perform much faster than the Radeon RX 6600 XT in general. (explain)
Texel RateThe GeForce RTX 4080 should be much (about 166%) faster with regards to AF than the Radeon RX 6600 XT. (explain)
Pixel RateThe GeForce RTX 4080 should be quite a bit (about 96%) better at anti-aliasing than the Radeon RX 6600 XT, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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