Compare any two graphics cards:
GeForce RTX 4080 vs GeForce RTX 4090
IntroThe GeForce RTX 4080 features a core clock speed of 2205 MHz and a GDDR6X memory speed of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 4 nm design. It is comprised of 9728 SPUs, 304 Texture Address Units, and 112 Raster Operation Units.Compare those specs to the GeForce RTX 4090, which uses a 4 nm design. nVidia has set the core speed at 2235 MHz. The GDDR6X RAM works at a frequency of 1325 MHz on this model. It features 16384 SPUs as well as 512 Texture Address Units and 176 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 4090 is 42% quicker than the GeForce RTX 4080 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4090 is quite a bit (about 71%) faster with regards to texture filtering than the GeForce RTX 4080. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 4090 is superior to the GeForce RTX 4080, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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