Compare any two graphics cards:
GeForce RTX 4080 vs GeForce RTX 4090
IntroThe GeForce RTX 4080 features a clock frequency of 2205 MHz and a GDDR6X memory speed of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 4 nm design. It features 9728 SPUs, 304 TAUs, and 112 ROPs.Compare that to the GeForce RTX 4090, which features a core clock speed of 2235 MHz and a GDDR6X memory frequency of 1325 MHz. It also uses a 384-bit memory bus, and makes use of a 4 nm design. It is made up of 16384 SPUs, 512 Texture Address Units, and 176 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4090 should in theory be much superior to the GeForce RTX 4080 in general. (explain)
Texel RateThe GeForce RTX 4090 is a lot (approximately 71%) better at texture filtering than the GeForce RTX 4080. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4090 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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