Compare any two graphics cards:
GeForce RTX 4090 vs Radeon RX 6800
IntroThe GeForce RTX 4090 has a clock speed of 2235 MHz and a GDDR6X memory frequency of 1325 MHz. It also makes use of a 384-bit bus, and makes use of a 4 nm design. It is made up of 16384 SPUs, 512 TAUs, and 176 Raster Operation Units.Compare that to the Radeon RX 6800, which comes with GPU clock speed of 1700 MHz, and 16384 MB of GDDR6 memory set to run at 2000 MHz through a 256-bit bus. It also features 3840 Stream Processors, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4090 should theoretically be much faster than the Radeon RX 6800 in general. (explain)
Texel RateThe GeForce RTX 4090 should be much (approximately 180%) more effective at anisotropic filtering than the Radeon RX 6800. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 4090 is superior to the Radeon RX 6800, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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