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GeForce 9800 GX2 vs GeForce GTX 1630

Intro

The GeForce 9800 GX2 has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 1630, which has a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 64-bit memory bus, and makes use of a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 30% quicker than the GeForce GTX 1630 overall, due to its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 29696 (30%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 38%) better at texture filtering than the GeForce GTX 1630. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 21120 (38%)

Pixel Rate

The GeForce GTX 1630 is much (about 45%) more effective at AA than the GeForce 9800 GX2, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 8640 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 1630

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1630
Manufacturer nVidia nVidia
Year Mar 2008 June 2022
Code Name G92 TU117
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1740 MHz
Memory Speed 2000 MHz (x2) 3000 GB/s
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 98304 MB/sec
Texel Rate 76800 Mtexels/sec 55680 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 27840 Mpixels/sec
Unified Shaders 128 (x2) 512
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 12 nm
Transistors 754 million 4700 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1630

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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