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GeForce GTX 1630 vs GeForce GTX 295

Intro

The GeForce GTX 1630 uses a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this card. It features 512 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 295, which features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be quite a bit better than the GeForce GTX 1630 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 125472 (128%)

Texel Rate

The GeForce GTX 295 is quite a bit (about 66%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 36480 (66%)

Pixel Rate

The GeForce GTX 295 should be just a bit (more or less 16%) better at anti-aliasing than the GeForce GTX 1630, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 4416 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2022 January 8, 2009
Code Name TU117 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1740 MHz 576 MHz (x2)
Memory Speed 1500 GB/s 999 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 98304 MB/sec 223776 MB/sec
Texel Rate 55680 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 512 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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