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GeForce GTX 1630 vs GeForce GTX 295

Intro

The GeForce GTX 1630 has a core clock frequency of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit bus, and uses a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 295, which has a GPU core clock speed of 576 MHz, and 896 MB of GDDR3 RAM set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

The GeForce GTX 295, in theory, should be quite a bit faster than the GeForce GTX 1630 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 125472 (128%)

Texel Rate

The GeForce GTX 295 is a lot (approximately 66%) faster with regards to AF than the GeForce GTX 1630. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 36480 (66%)

Pixel Rate

The GeForce GTX 295 is just a bit (about 16%) faster with regards to AA than the GeForce GTX 1630, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 4416 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2022 January 8, 2009
Code Name TU117 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1740 MHz 576 MHz (x2)
Memory Speed 1500 GB/s 999 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 98304 MB/sec 223776 MB/sec
Texel Rate 55680 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 512 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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