Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 465

Intro

The GeForce GTX 1630 comes with a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 465, which has a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 465 200 Watts
Difference: 125 Watts (167%)

Memory Bandwidth

In theory, the GeForce GTX 465 should perform a little bit faster than the GeForce GTX 1630 overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 4288 (4%)

Texel Rate

The GeForce GTX 1630 will be quite a bit (more or less 108%) better at texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 28972 (108%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1630 is superior to the GeForce GTX 465, by a large margin. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 8416 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 465
Manufacturer nVidia nVidia
Year June 2022 May 2010
Code Name TU117 GF100
Memory 4096 MB 1024 MB
Core Speed 1740 MHz 607 MHz
Memory Speed 1500 GB/s 3208 MHz
Power (Max TDP) 75 watts 200 watts
Bandwidth 98304 MB/sec 102592 MB/sec
Texel Rate 55680 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 512 352
Texture Mapping Units 32 44
Render Output Units 16 32
Bus Type GDDR6 GDDR5
Bus Width 64-bit 256-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 4.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield