Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 460 2GB
IntroThe GeForce GTX 1630 features a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 RAM runs at 1500 MHz through a 64-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 460 2GB, which has a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 2GB will be 17% faster than the GeForce GTX 1630 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1630 will be much (more or less 47%) faster with regards to anisotropic filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1630 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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