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GeForce GTX 1630 vs GeForce GTX 590

Intro

The GeForce GTX 1630 makes use of a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this specific card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 590, which comes with a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be quite a bit superior to the GeForce GTX 1630 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 230016 (234%)

Texel Rate

The GeForce GTX 590 will be much (about 40%) better at AF than the GeForce GTX 1630. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 22016 (40%)

Pixel Rate

The GeForce GTX 590 is quite a bit (more or less 109%) faster with regards to full screen anti-aliasing than the GeForce GTX 1630, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 30432 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 GeForce GTX 590
Manufacturer nVidia nVidia
Year June 2022 March 2011
Code Name TU117 GF110
Memory 4096 MB 1536 MB (x2)
Core Speed 1740 MHz 607 MHz (x2)
Memory Speed 1500 GB/s 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 98304 MB/sec 328320 MB/sec
Texel Rate 55680 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 512 512 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 4.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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