Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 1630 comes with a core clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory works at a speed of 1026 MHz on this particular model. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 41 Watts (55%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti should be a small bit faster than the GeForce GTX 1630 in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 192 (0%)

Texel Rate

The GeForce GTX 1630 should be much (more or less 93%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 26880 (93%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1630 is superior to the GeForce GTX 550 Ti, and very much so. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 6240 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year June 2022 March 2011
Code Name TU117 GF116
Memory 4096 MB 1024 MB
Core Speed 1740 MHz 900 MHz
Memory Speed 1500 GB/s 4104 MHz
Power (Max TDP) 75 watts 116 watts
Bandwidth 98304 MB/sec 98496 MB/sec
Texel Rate 55680 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 512 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR6 GDDR5
Bus Width 64-bit 192-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 1170 million
Bus PCIe 4.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield