Compare any two graphics cards:
GeForce 920M vs GeForce GTX 1630
IntroThe GeForce 920M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this card. It features 384 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare that to the GeForce GTX 1630, which uses a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 1630 is 583% quicker than the GeForce 920M overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1630 will be much (more or less 82%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1630 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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