Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 950
IntroThe GeForce GTX 1630 features a core clock frequency of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit memory bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM runs at a speed of 1652 MHz on this specific card. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950, in theory, should be just a bit faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX 1630 should be a bit (about 13%) more effective at texture filtering than the GeForce GTX 950. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 950 is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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