Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 970M
IntroThe GeForce GTX 1630 comes with a clock frequency of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 64-bit bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all of that to the GeForce GTX 970M, which features a GPU core clock speed of 924 MHz, and 3072 MB of GDDR5 RAM running at 1000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce GTX 1630 will be 2% faster than the GeForce GTX 970M in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (about 33%) better at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 1630, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!