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GeForce 8800 Ultra vs Radeon HD 4850 X2 1GB

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has set the core speed at 612 MHz. The GDDR3 RAM is set to run at a frequency of 1080 MHz on this model. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 X2 1GB, which has GPU clock speed of 625 MHz, and 1024 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB should be quite a bit faster than the GeForce 8800 Ultra in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 23424 (23%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (about 28%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 10832 (28%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be a lot (about 36%) faster with regards to FSAA than the GeForce 8800 Ultra, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 5312 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2007 Nov 7, 2008
Code Name G80 R700
Memory 768 MB 1024 MB (x2)
Core Speed 612 MHz 625 MHz (x2)
Memory Speed 2160 MHz 1986 MHz (x2)
Power (Max TDP) 171 watts 250 watts
Bandwidth 103680 MB/sec 127104 MB/sec
Texel Rate 39168 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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