Compare any two graphics cards:
Radeon R7 240 vs Radeon RX 6950 XT
IntroThe Radeon R7 240 makes use of a 28 nm design. AMD has clocked the core frequency at 730 MHz. The DDR3 memory runs at a speed of 900 MHz on this specific model. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.Compare those specs to the Radeon RX 6950 XT, which features core clock speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 memory. It features 5120 SPUs along with 320 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6950 XT, in theory, should be much faster than the Radeon R7 240 in general. (explain)
Texel RateThe Radeon RX 6950 XT will be a lot (approximately 4119%) more effective at anisotropic filtering than the Radeon R7 240. (explain)
Pixel RateThe Radeon RX 6950 XT will be quite a bit (more or less 4119%) more effective at full screen anti-aliasing than the Radeon R7 240, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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