Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX 6950 XT
IntroThe Radeon R9 Fury X makes use of a 28 nm design. AMD has set the core frequency at 1050 MHz. The HBM memory runs at a frequency of 500 MHz on this specific card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.Compare all of that to the Radeon RX 6950 XT, which features GPU clock speed of 1925 MHz, and 16384 MB of GDDR6 RAM running at 2250 MHz through a 256-bit bus. It also is made up of 5120 Stream Processors, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6950 XT should perform a bit faster than the Radeon R9 Fury X in general. (explain)
Texel RateThe Radeon RX 6950 XT is much (about 129%) better at anisotropic filtering than the Radeon R9 Fury X. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6950 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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