Compare any two graphics cards:
Radeon R9 285 vs Radeon RX 6950 XT
IntroThe Radeon R9 285 comes with a clock speed of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon RX 6950 XT, which features core speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 memory. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6950 XT should perform quite a bit faster than the Radeon R9 285 in general. (explain)
Texel RateThe Radeon RX 6950 XT is much (approximately 499%) faster with regards to AF than the Radeon R9 285. (explain)
Pixel RateThe Radeon RX 6950 XT should be a lot (more or less 739%) better at FSAA than the Radeon R9 285, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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