Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 6750 XT
IntroThe GeForce GTX 1080 has a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.Compare all that to the Radeon RX 6750 XT, which comes with core clock speeds of 2150 MHz on the GPU, and 2250 MHz on the 12288 MB of GDDR6 RAM. It features 2560 SPUs along with 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT will be 35% quicker than the GeForce GTX 1080 in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6750 XT is quite a bit (about 34%) better at anisotropic filtering than the GeForce GTX 1080. (explain)
Pixel RateThe Radeon RX 6750 XT will be much (about 34%) more effective at full screen anti-aliasing than the GeForce GTX 1080, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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