Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6950 XT
IntroThe Nvidia Titan X makes use of a 16 nm design. nVidia has set the core frequency at 1417 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 96 Rasterization Operator Units.Compare all that to the Radeon RX 6950 XT, which features GPU clock speed of 1925 MHz, and 16384 MB of GDDR6 memory set to run at 2250 MHz through a 256-bit bus. It also is comprised of 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6950 XT should be 20% quicker than the Nvidia Titan X in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (about 94%) faster with regards to texture filtering than the Nvidia Titan X. (explain)
Pixel RateThe Radeon RX 6950 XT will be quite a bit (about 81%) more effective at AA than the Nvidia Titan X, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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